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Re: [CQ-Contest] cw speed

To: Martin Sellschopp <m.sellschopp@gmail.com>
Subject: Re: [CQ-Contest] cw speed
From: kq2m@kq2m.com
Date: Sat, 02 Dec 2023 16:43:23 -0600
List-post: <mailto:cq-contest@contesting.com>

Hi Martin,

The simple answer to your question is "It depends". I will give the perspective of a contest opr.
focused on making the best score possible.

A top level op is evaluating everything, second by second, in real time as to how best to maximize his/her rate. And often what is best at that moment in time is not what is best overall for the contest, and vice-versa. But for purposes of your question, we are talking about a snapshot of time, a tiny sliver of the the contest operating period. So the question becomes how can I pick out stations better from my pileup - right this second? The faster the run op can do this, the better his rate and the fewer stations calling in the next minute, making it easier to hear, separate and pull out new stations to work, which of course increases the rate further. (and makes
the calling stations happier that they did not need to call longer).

When faced with a big pileup, or a big pileup of stations that typically call exactly zero beat on top of each other, the best thing to do is to figure out a way to make the pileup smaller IMMEDIATELY so that you can hear and pick out stations faster and more efficiently. After using all appropriate filtering at the radio, and accounting for QSB, which is effectively a powerful INVOLUNTARY filter, one of the options is to change the sending speed. My experience has been that QRQ above 40 wpm starts to thin out the pileup and 50 wpm knocks it down considerably, aside from increasing the rate because I am sending faster, I am often increasing the rate further because fewer stations are calling at that next moment.

When the pileup is thinned out, I immediately lower my speed, to 40 wpm and then into the 30's until the pileup gets too many stations start calling zerobeat on top of each other again. Speaking for myself, I would prefer operating at 36 wpm with 50 stations spread out every .01 khz, ensuring that I could copy most of them, rather than dealing with 20 stations all zerobeat and not being able to pull out anything until I discourage some of the callers by transmitting at 50 wpm to thin them out enough to be able to copy again. Sometimes the zerobeat phenomenon is SO bad, that another cq doesn't help - it is just an unmanageable din. I try to listen to the difference in the beats created by equally loud stations calling at different speeds on the identical frequency, but that is an extremely difficult way to pull out a callsign. This is a pretty
advanced run technique.

Often a pileup is like that wooden game "Jenga", and, if you can find the key loud guy and work him quickly, then many stations in the rest of the pileup become audible and you have more manageable signals to copy. This is another
advanced run technique.

Believe it or not, by working down the pileup FASTER, a top notch opr. is making it easier for you to be able to work him (more qsos and less stations now calling in the same pileup as you)- which is exactly what you are trying to do (and why you are calling him).

There are of course some ops that like to show off with how fast they can send or copy and they will stay at QRQ regardless of how many or how few stations are call them. If you don't like how they are operating then don't call them. But a SHARP opr, will use code speed as part of a strategy to help him control a pileup and whittle it down to a more manageable level and maximize rate

We also know that there are MANY slower sending ops out there who can copy much faster than the speed that they send. So the station sending at 22 wpm may very well be able to copy 40+ wpm. Or they may be using a code-reader. Or with a repetitive exchange like in CQWW or ARRLDX, if they listen to it a few times they will figure it out even though it is beyond a code speed that they are comfortable copying.

The best ops that I know always slow down their sending speed as their rate slows down, particularly on Sunday. That is PRECISELY to encourage more casual ops to call them. But there is a downside to that. As the run op slows down the sending speed, often the callers also slow down their sending speed, which drops everyones rate.

My advice is to call the run opr at the speed at which you are comfortable. Some ops may slow down in response, some may not. If you do not copy what they send "PSE QRS". A better approach might be to listen to the exchange they are sending and you may be able to copy it BEFORE you actually work him (as long as it is not a serial number). Then when you do work him you will already have the exchange and just need to recognize your callsign and that is something that you can do at speeds much higher than your normal code speed.

Contests are the best, fastest and most fun way to increase your code speed. So keep on participating and your skills will continue to improve.

73


Bob, KQ2M


On 2023-12-02 06:21, Martin Sellschopp wrote:
Hi all,
what is the advantage of sending cw at speeds which are most likely beyond
the capability of most cw operators ?  Isn't a run station hoping for
replies also from the occasional contester ? Or do most operators now use
decoders able to take any speed ?
I helped myself with the callsigns from the cluster. In the cqwwdx contest that's ok as the zone is known and hopefully I realise that he is replying
to me.

I can copy callsigns and exchange well up to 30 WPM and a bit more and set
my run speed to 22 WPM hoping for the quick guys to slow down a bit.

Martin
DK3UW

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