What is it that you guys like most about the SP?
Is it the distance scoring or the many grids?... Those two are a match in
heaven
thats why everyone like the SP so much.. nothing like plenty of multipliers on
a short band with limited audience.
also some funky marketing from the sponsors and some history behind the man
make it more interesting, even Epic..
Leave those two contests alone, they work well and they have their audience.
NOw, God knows that we need to consolidate some hf contests and create some
new entities
maybe with grids, maybe with distance scoring on some bands, IOTA or Field day
kind of Fun and innovation and keeping some
regional proudness..
Instead of Florida Qso party, Ga qso party, tn qso party ,al qso party etc.. do
a 4th call area qso party..( i think this existed once?)
organized by all, nice interstate competition as well.. and do the same in all
call areas..
Maybe in Europe, Africa, S. America ect and make them count to wrtc points as
well..
The contest operators are getting diluted by hundreds of activities, that
never seem to get full efforts from
their participants and never generate enought participation from their own
crowds.
Felipe.. please flame on..
NP4Z
----- Original Message -----
From: K1TTT
To: cq-contest@contesting.com
Sent: Wednesday, January 07, 2009 6:01 PM
Subject: Re: [CQ-Contest] Improving the Fabulous CQ 160 Contest
The cq 160m contest is not the stew perry contest... keep them separate and
unique.
David Robbins K1TTT
e-mail: mailto:k1ttt@arrl.net
web: http://www.k1ttt.net
AR-Cluster node: 145.69MHz or telnet://dxc.k1ttt.net
> -----Original Message-----
> From: Victor A. Kean, Jr. [mailto:vkean@k1lt.com]
> Sent: Wednesday, January 07, 2009 02:52
> To: cq-contest@contesting.com
> Subject: [CQ-Contest] Improving the Fabulous CQ 160 Contest
>
> For the 2010 edition of CQ 160 contest, I propose the following
> changes as followons to the 2009 changes:
>
> 1. Make the exchange 59(9) grid where "grid" is 4 character
> Maidenhead grid square, a-la the Stew Perry test.
>
> 2. Make the QSO point scoring proportional to distance. You could
> take the Stew Perry scheme and scale it so that the longest possible
> QSO is 10 (or maybe 12) points.
>
> 3. Keep multipliers to encourage DXpeditions and pile-ups.
>
> Let the flaming begin.
>
> Victor, K1LT
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