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Re: Topband: DX Window-Redux

To: <herbs@vitelcom.net>, <topband@contesting.com>
Subject: Re: Topband: DX Window-Redux
From: "Tom W8JI" <w8ji@w8ji.com>
Reply-to: Tom W8JI <w8ji@w8ji.com>
Date: Fri, 7 Dec 2012 11:41:52 -0500
List-post: <topband@contesting.com">mailto:topband@contesting.com>

----- Original Message ----- From: "Herb Schoenbohm" <herbs@vitelcom.net>
To: <topband@contesting.com>
Subject: Re: Topband: DX Window-Redux


On 12/6/2012 5:23 PM, Tom W8JI wrote:
"There isn't any competition in any area can be all things to all people, nor can it be completely fair to everyone everywhere."

Sent: Thursday, December 06, 2012 4:59 PM
TBDC comes very close to being just that. You get credit for distances and a nice boost for not being a QRO alligator. I think that this is steadily gaining in popularity over the years as it should.

There is a person down here always complaining about contest life being unfair, and wanting distance based multipliers in other contests. He wanted support for that idea.

When I objectively looked into the notion distance based scoring would level or nearly level the playing field, it was not even close to true. Stations from Minnesota or the Dakotas, for example, are closer to Europe than I am, yet I have a much easier time working them. This is because of path attenuation and unreliability of paths closer to the magnetic poles.

Also, signals suffer exaggerated attenuation with each additional hop. Signal attenuation is not linear with distance, because of the way the signal propagates.

The end result of distance based scoring or score by distance, power, and number of QSO's is certainly very different, but it is far from level. It simply tilts things in a different way.

For example, a very large transmitting antenna low-power station in a one-hop location to very large numbers of stations can totally dominate the contest, while a person with modest transmitting antennas at a location requiring multi-hop or refractive or skirting paths through high attenuation areas will suffer.

It winds up effectively being a "northern polar path" or "southern polar path", and unpopulated one-hop radial area penalty.

People running low power in the middle of populated areas have a distinct advantage, because signal levels do not decrease linearly with increased distance and because not all paths are equal. Not only that, large transmitting antennas in populated areas will still win.

I understand the frustration Herb, but the ARRL obviously never intended the ARRL 160 to be anything like a WW DX contest. It is very different from CQ WW contests, and more along SS and other USA centered contests. That's why large stations from the Midwest do so well, and why DX activity is generally low.

73 Tom
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