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Re: [CQ-Contest] Ham Radio in the Future

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] Ham Radio in the Future
From: David Gilbert <ab7echo@gmail.com>
Date: Wed, 13 Aug 2025 10:48:37 -0700
List-post: <mailto:cq-contest@contesting.com>

I actually had something more radical in mind, with the following purely as a thought exercise.

Instead of tuning around looking for stations, imagine a visual interface representing a colorful, fairly detailed, immersive world that we had to physically explore to find other operators.  We wouldn't know their frequency until we found somebody, and when we clicked on their avatar the program would change the frequency on our rig to match theirs so we could call them.

An explorer would have to be within a certain distance in this visual representation of the world in order to initiate a contact. The explorer would be the same as somebody doing search-and-pounce in a current contest, and the other operator could be the same as somebody running a frequency, except the "other operator" could also click on somebody else and move to their frequency.  I readily admit this could get very confusing ... and even disconnected from propagation ... if everyone randomly moves around the map.  But l say again, this is all just for stimulating the imagination anyway.

You'd still have to know propagation because there would be no point "traveling" to some place without propagation, or calling somebody you could "see" in the visual interface but not hear in real life since  you'd still have to make the contact using CW or SSB or RTTY or whatever.  The transmission could be sent manually via key or mic, or via a macro in the program just like is done with loggers. The actual mechanics of making the contact would be virtually the same as it is now ... the difference would be how we find the person to make the contact with.

If we were an explorer, we'd "travel" to places we expected to have propagation.  Travel in the imaginary world could be done by first clicking on a popup map (just as is done in video games) and then moving around on foot to look for other people to contact, who wouldn't have to be running stations ... they could be other explorers we come across.

Other aspects (competition, degrees of difficulty, etc) could be built into the program that generated obstacles to finding a contact ... or enhanced the opportunity to do so.

Obviously the number of contacts would be far less than in a current contest, and I could imagine scenarios that could be problematic (stepping on other contacts being one of them).  Setup would include your callsign and location, but also need your frequency restrictions to prevent clicking on somebody's avatar causing you to transmit where your license didn't give you the authority to do so.

As I said at the beginning, this is only a description of a possible way to create a totally different environment for radiosport.  It's purely for the sake of trying to broaden the scope.  I can almost guarantee that 98+ percent of the folks on this reflector would find something like this to be abhorrent ... but I suspect that a tech-minded 25 year old would view it differently.

As an aside, I asked ChatGPT whether it would be able to program something like this if given the proper guidance.  It gave me a pretty extensive description of how it could be accomplished ... including my insistence that it have the ability to simulate everything.  I passed that by my oldest son who is quite proficient as a software designer, albeit one with zero interest in ham radio. He told me that he didn't see anything obviously wrong with what ChatGPT proposed.  I doubt whether I'd be able to have the software smarts to pull off something like this, but for those who do the path might not be so daunting.

There are no doubt more clever and creative possibilities than this one.

73,
Dave   AB7E



On 8/13/2025 5:25 AM, Mike Fatchett W0MU wrote:
Agree. The infrastructure has to be created to make it happen. I think that is where people are getting off track.  There could be new contests or as you say an overlay to existing contests. The cloud Dr DX element being an alternative environment for when other contests on the air are not happening.

W0MU

On 8/13/2025 5:52 AM, Randy Thompson wrote:
The things you are proposing could easily be layered over an existing contest. Have at it and let’s see how it works.

Randy K5ZD

On Aug 13, 2025, at 3:20 AM, Mike Fatchett W0MU <w0mu@w0mu.com> wrote:

Event...Like the 1st one to work W1AAA gets bonus points......The 1st to 50 contacts gets.....  the 1st to 50 mults.....  bonus for low power.  Just a few off the top of my head.  Team play where the team that does X 1st or has the cleanest log gets more points.  The options are endless.

This will not be a game for the old guard or a contest for the old guard.  People in general dislike change from the norm, old people are even worse.  It will take a while and some probably will need to pass on before major changes will happen.

W0MU

On 8/12/2025 3:11 PM, David Gilbert wrote:

You totally miss the point.  The internet would ONLY be used to provide a graphical environment.  Nothing more!

The application would make use of that visual environment to open up other possibilities for earning points other than simply making the contact.  The application would essentially just be a smarter logger.

RADIO (TRANSMITTED AND RECEIVED RF WOULD STILL BE REQUIRED to actually make whatever interaction the game demanding for earning the points.  You'd still need an antenna, a transceiver, you'd need to know how to operate them, and you'd still need to understand propagation.  The internet would not supplant, diminish, or add to any of that.

Why is all of that so difficult to understand??

Right now you just stare at your logger on your computer screen, but instead you could be looking at an actual visual representation of the other side of the contact in either a simulated real or imaginary environment.  And the "game" could open up other ways of earning points depending upon the chosen mechanics.  Like I've said, I'm not sure what those mechanics might be at this point but I'd bet other folks would have suggestions if they weren't afraid of the stodgy blowback.

Dave  AB7E


On 8/12/2025 6:34 AM, Zack Widup wrote:
Well, then, we can no longer call it ham RADIO. Radio has a specific
definition, which doesn't include the internet. I originally got interested in radio because it was magic to me. It still is after almost 60 years of having a ham license, and longer than that being interested in shortwave as
an SWL. Internet is not magic to me at all.

Maybe I'll just stick to the microwave/mm-wave bands, which is a vast
unexplored territory for most hams.

Zack W9SZ

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On Mon, Aug 11, 2025 at 3:43 PM Barry W2UP <w2up.co@gmail.com> wrote: We don't need RF.  Let's just contest online.  Then we won't have horrible band condx like we did (at least in the west) this past weekend in WAE.

Barry W2UP (/0)

On Mon, Aug 11, 2025 at 12:05 AM David Gilbert <ab7echo@gmail.com> wrote:

A friend of mine (Bob, K7ZB) just sent me a link to a recent video
interview of Tom, W2SC (aka 8P5A) done by W1DED.  In addition to
descriptions of his station and approach to contesting,  Tom speculates on where ham radio and contesting in particular might go in the future. He pointed out that whatever happens will most likely be determined by a younger generation that isn't bound by what ham radio is to those of us
who have been at it for a while.

https://www.youtube.com/watch?v=ck-RMIyjSfI

His view of the future is very interesting, and I agree that if ham
radio survives to any significant extent it will have to change ... and it will likely be changed by a younger generation that comes up with a way to adapt ham radio to something that is more interesting to them.

Personally, I've always thought that contesting should figure out how to
become more like an online video game:

1.  Integrated computer graphics that display participants on a playing field ... Earth or maybe even some simulated world. You could zoom in
or zoom out, but the part of the world available to be seen on your
screen could be determined by the real time propagation at that moment. To make a contact you'd have to zoom in far enough to see the station
you're trying to contact, and the display would show their current
frequency.  Real time propagation could be derived from actual contacts being made if everyone's computer was connected to a common server ... just like is done with video games.  And before anyone says that real time internet connectivity is an issue, keep in mind that it isn't at
all problem for the demographic we'd be trying to reach.

2.  Multiplayer .... where every participant shows up on the screen at
their actual (or simulated) QTH.

3.  ACTUAL COMPETITION!  Instead of just trying to make the most
contacts and finding out at the end how you did, make each contact some sort of competition that gets displayed on the screen ... and have some way of preventing others from making a contact.  How that happens would
depend upon the context of the particular game, just like there are
different video games.  But the idea would be to contest each contact in some manner that requires either an offensive action or a defensive one.

4.  "Contacts" (whatever the game required for a point) would still
purely come via RF ... station to station.  The video display and
central server would only provide the environment for making the
contacts, albeit a hopefully more elaborate and richer environment than whatever we currently picture in our minds while making contacts now.

Some people might say that this is actually no different than a video game and that video games have the advantage of a level playing field since most computers don't hinder your play.  And that's precisely why I
think a ham radio version might be more interesting. Propagation,
antennas, choice of times and bands would all make the game more complex than the typical online video game. The play style would be enriched by the variables of ham radio and the technical side of the hobby would be
retained.

The biggest problem I see with something like this is getting the
programming done.  Successful video games can take years and lots of money to develop, although there are games like Valheim that didn't ... at least not by comparison.  However, I strongly suspect that it won't be too long before AI could do something like this, or at least most of
it.  We wouldn't need the complexity of a top tier video game, and
graphics engines are becoming increasingly accessible for simple
environments.  Station wise, I don't think it would be any different than it is now to use a logger for rig control and score tracking ...
just different software.

I realize that the actual game mechanics are missing here. That's
because I'm not smart enough to come up with the specifics. But I am convinced that something like this could be done ... it's really just a simple visual interface with an RF connection for the points instead of data packets.  The number of made contacts would be MUCH fewer than it is now for a typical contest, but each contact could potentially require
more thought and focus.  Think in terms of catching fish instead of
hammering out CQ's.

Thoughts?

Dave

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