K2WR wrote:
"There is something (or many somethings) that is failing to attract the younger
generation(s) that nobody has quite identified yet."
I think it's easily identifiable: that 'something' is the social aspect.
Gaming is an excellent comparison. Example: My 18-year old was accepted
Early Decision to college last week and within 24-hours he was already playing
League of Legends with a group of his future Class of 2021's. Kids bond around
an activity. Can you imagine one of them saying "Hi - hope to work you in CQWPX
CW next Spring!"
Yes - you will occasionally find a teenager with the patience to learn about
propagation, or (God forbid) learn Morse Code, and Amateur Radio may be
additive to that kid's life.
But what most kids really want is friends, fun, social acceptance and a
competitive outlet. Contesting may have satisfied some of those basic needs in
the 1970's but today there are more efficient outlets. The technology has
moved forward - but human nature has not changed.
Disclaimer: I have 3 kids (ages 22, 21 and 18) with General class licenses
and one who competed for Team USA in High Speed Telegraphy. They all started
with Radio Merit Badge in Scouts. If they do any contesting at all, it's only
because Dad invites them to help with a family Multi-Op. They would never sit
down at the radio themselves, mostly because none of their friends are on the
other end of the airwaves. My 11-year old will do Radio Merit Badge next
year to learn the basic principles, and maybe he'll get his Technician license,
but I anticipate a similar outcome to his brothers' after that.
73,
Ken KE3X
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