Along José's line of thinking, I like 1 point in own zone and 3 points
elsewhere. The 0 point QSOs are really stupid, with many stations
ignoring you, or if they work you, then don't log you.
Barry W2UP
On 7/20/2016 07:03, Chuck Dietz wrote:
While that is a good idea from that standpoint, it would remove one layer
of strategy from the contest. In several past contests, I have
concentrated on paths to other continents to the detriment of QSO and mult
totals to increase score. This is a juggling game to figure out which would
benefit the score more. I have beat other stations in my area in total
score even though I had both less contacts and less mults. (I loved the
"How can that be." comments too!)
I agree with whoever said "Don't mess with this one, start a new contest."
Chuck W5PR
On Wed, Jul 20, 2016 at 6:15 AM, José Nunes CT1BOH <ct1boh@gmail.com> wrote:
CQWW is a DX contest.
The multiplier leverage effect on score provided by the sum of CQ Zones and
DX entities guarantees it stays that way.
Having said that, I see no reason not to kill 0,1,2,3 points structure and
go for only 3 points for all QSOS.
Everyone will benefit:
USA will enjoy proximity QSOS just like Europe does.
Asia will work JA to full points
A full range of DX entities will acquire World winning spots.
Ahhh, some say about historic records!!!
I say records are there to be broken not to stay...
--
José Nunes
CONTEST CT1BOH - http://www.qsl.net/ct1boh
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