We're missing one other important component here.  Most of  today's young
people have been brought up in the "instant gratification"  world.  You 
have
to study to get a radio license and it takes time to get  it.
Not so with gaming.  You buy the game and play.  Yes, it  takes time to 
get
good at whatever game it is, but there is no initial work and  you to get
to play the game immediately.  Ham radio is quite different in  that 
respect.
K4XS
In a message dated 4/23/2015 10:05:22 A.M. Coordinated Universal Tim,
k8gt@mi.rr.com writes:
Well,  you have to remember that Ham Radio was "cutting edge" technology
for the  average public at the time of Sputnik (1957).  I was licensed in
1959  with a large number of teenagers that were technologically inclined
at the  time.
Things have changed and there are so many other technological  fields of
interest.  The general public's image of Ham Radio is "old  fashioned",
although we have been doing a pretty good job of publicizing  amateur
radio activities over the last 15-20 years, but we do need to do  more.
Also demonstrating to kids that we do "real time" live  contesting.
On the other hand, a long time friend who had a Novice  license in 1959
but never upgraded, and is involved with model railroading  and has held
offices in the National Model Railrod Association, says that  they are
having the same problems recruiting young people. Model  railroading has
also kept up with technology with digital control of  multiple trains all
on the same track as well as micro cameras installed  in the trains.
The field of remote control airplanes, cars, boats,  etc.  has also seen
a large drop off of new members.  Most "old  style" hobbies have seen the
same drop offs.  It's a sign of the  times.
But I have participated in setting up a station for a school to
communicate with the ISS.  From that we had two of the teachers  involved
attend the ARRL Teacher's Institute last summer and both now have  their
Technician licenses, and we had 15 students sign up as interested in  Ham
radio.
I'm now working with another school in the metro Detroit  area for a
contact with the ISS sometime this year, in the late  fall.
We do have young people entering ham radio and contesting, just  not
nearly as many as in the past.  I teach a Technician Class  license class
in the evening at Lawrence Institute of Technology, but  haven't had many
young people in those classes, but in my last class I had  a female
student at LTU get her Technician Class license and is now  KE8AAA.
So we all need to work at it.  It is primarily letting  them know that
ham radio exists and all the neat "newfangled" and "old  fashioned"
things that we do.  Invite some young folks out to field  day while we
work other stations via satellite, use new digital modes, or  use old
fashioned voice and CW.  Show them the fun that we have  without relying
on "commercial infrastructure".
73, Gerry,  K8GT
On 21-Apr-15 23:35, Colin Jenkins wrote:
We're here,  but most of the other younger guys I know don't read or post
to
 CQ-Contest.
eSports and competitive gaming popularity is  growing at great speed.
You'll
find that there are very many games  that boast professional groups
sponsored by a myriad of gaming and  eSport companies. Some of the more
popular games include Counter  Strike:GO, World of Warcraft, and League 
of
Legends.Teams like Virtus  Pro, Cloud9, and Na'vi are professional teams;
practicing many hours a  day and competing on international levels year
round. For these  gamers, this is their job.
The difference between these two  activities (both of which I enjoy
immensely) is the level of  sponsorship and ability to earn an income by
playing these games. For  example, Twitch allows anyone to stream video
games live to the entire  community. I've seen viewer numbers hit over
100k
during certain  competitive events. Don't get me wrong; I absolutely 
enjoy
running  pileups, meeting new people at multi-ops, and learning more 
about
 station engineering but it is merely for my own enjoyment and at my  own
cost. Having the ability to stream and make money from streaming  video
games is becoming increasingly easier (even via mobile devices  now).
I've struggled with how to get younger guys into the  hobby for quite 
some
time and don't really have a concrete answer  (perhaps because there may
not
be a concrete answer), but I think  there are more out there than
realized.
The World Wide Young  Contesters chat room is quite active during the day
with many under  30. Heck, even some of the top ops frequent the room.
eSports  are here to stay and only going to grow further with the advent
of
 streaming platforms. I, for one, have always enjoyed watching streams
from
contest stations. Perhaps this is something to  ponder.
Colin KU5B
 _______________________________________________
CQ-Contest mailing  list
CQ-Contest@contesting.com
 http://lists.contesting.com/mailman/listinfo/cq-contest
---
This  email has been checked for viruses by Avast antivirus  software.
http://www.avast.com
_______________________________________________
CQ-Contest  mailing  list
CQ-Contest@contesting.com
http://lists.contesting.com/mailman/listinfo/cq-contest
_______________________________________________
CQ-Contest mailing list
CQ-Contest@contesting.com
http://lists.contesting.com/mailman/listinfo/cq-contest