Hi Mark,
I like the idea of teams spread over several continents working in turns.
Yan.
---
Yannick DEVOS - XV4Y
http://xv4y.radioclub.asia/
http://varc.radioclub.asia/
Le 3 déc. 2013 à 08:45, cq-contest-request@contesting.com a écrit :
> Message: 6
> Date: Tue, 3 Dec 2013 11:03:03 +1300
> From: Mark <markzl3ab@gmail.com>
> To: "CQ-Contest@contesting.com" <cq-contest@contesting.com>
> Subject: [CQ-Contest] Evolving scoring systems
> Message-ID:
> <CAFk=640aLjqCPzzjakKp3aGa5WwS4nhCVv+oBYU=RgnVzq-A6Q@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Some interesting comments; some were even on topic ;-)
>
> All I was trying to say (but perhaps not that well?) is that there is room
> for innovation in contest scoring just like there has been with RBN and
> Skimmer etc. It does not all need to be number of QSOs plus multipliers
> and it may pull in people who would not ordinarily contest.
>
> Here are a couple of thoughts.
>
> How would a contest go where the goal is to work as many DXCC entities as
> you could, a mini DX marathon if you like you in 24 or 48 hours? What
> strategies would you need to employ to maximise your score? [As an aside
> could you use the WARC bands since it is not a contest in the traditional
> scoring sense]?
>
> Or thinking of a team situation, what if you were in a team of six, one on
> each continent, in say a 24 hour contest using traditional scoring but you
> could only operate 4 hours each. Using instant messaging or voice chat to
> co-ordinate your plans, what tactics would you employ? Would that be fun
> to try? Who knows you may even make new friends.
>
> Sure changing the nature of the game for one or more contests may not
> satisfy the "must work 200/hr for 48 hours" crowd but then contesting is
> about many different types of people.
>
> Finally as someone else said how would a bunch of gamers design a radio
> contest? I suspect quite differently to what we have now.
>
> 73
> Mark ZL3AB
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