The online help file gives an example using %B within a function
key message to control what happens when the callsign in the CALL
field is a duplicate QSO.
When in search & pounce mode, I avoid accidentally calling a station
that is a dupe by programming my callsign into a function key
message buffer like this:
%B%BAF5Z
I make sure there is a space after the last letter of my call so
that if I choose to hit the function key more than once, it calls
the station multiple times with a space between each call.
If I fill in the CALL field in the QSO ENTRY window, then when the
above function key is struck, the screen indicates if the station
is a DUPE, NEW STATION or MULT. If the call is a dupe, NOTHING
IS SENT! All other situations result in my callsign being sent.
The down side of this is I can't send my call if the call is
a DUPE. To work around this, I program a second function key
without the "%B%B" characters so that my call will always be sent.
A beneficial side effect of this is the call is added to the BANDMAP
window. See my second post about - "Single keystroke additions to
BANDMAP".
- -
When tuning during a contest, I fill in the callsign field as soon
as I can and hit:
- SPACE or TAB if the station is in QSO and I'm not
ready to call.
- The function key with the %B%BAF5Z if the time is
right to call (he's listening).
This technique relieves me of watching the screen for the DUPE
warning and then deciding if I should call the station. I can
blindly call (or attempt) to call as soon as I fill in the full
callsign without looking at the screen.
- -
This is likely obvious to many but I hope the idea helps someone.
Merry Christmas,
Bob Helms, AF5Z
af5z@inetport.com
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