I have used dueling CQs but so far only in Classic NMM. I usually get
frustrated with
the timing being off so by the end of the contest I shut it off and, using ESM
I right click
each DI window in turn to create my own manual dueling CQ.
I've never been happy with that as it is more tiring to do.
When I did run classic dueling CQs I'd click the call of the answering station
into the
call entry window and then right click to send the message. This sends the
exchange,
I then wait for the response to enter. I'd use ESC to kill the other rig if
need be. Again
I've never felt happy with this.
Mark. N2QT
> On Jul 18, 2015, at 12:58 PM, Jeff AC0C <keepwalking188@ac0c.com> wrote:
>
> I am interested to see if any of the board members runs N1MM plus in So2r and
> frequently uses the dueling CQ function?
>
> I use it a lot but it’s implementation in the Plus version of N1MM does not
> make sense to me. There is no documentation on this feature in the context
> of RTTY contesting. And given the popularity of N1MM in the RTTY community I
> am hoping that one of the power users on the RTTY board may have some use
> experience with it and can point out what I’m doing wrong.
>
> Here’s the specific scenario. --------
>
> 1. Start run dueling CQ in So2r until I get a reply on one rig.
>
> 2. Press escape (stops the CQ) or pause (stops the CQ after it completes the
> current running transmission) - depending on which radio I hear the guy on.
> ESC and PAUSE does NOT turn off the dueling CQ function in N1MM plus (it did
> in N1MM classic).
>
> 3. Load the callsign into N1MM and send the first reply.
>
> 4. As soon as that’s done, I resume CQ on the idle 2nd rig hoping to catch
> another guy on that while I’m working the first one.
>
> 5. BUT (here’s the trouble) I must remember to turn off the dueling CQ at
> some point at steps 2/3/4. Because if you don’t, then N1MM will start
> calling CQ on the first radio – right on top of the ongoing QSO even if you
> have a call entered in that session.
>
> -----------
>
> This behavior makes no sense to me. Dueling CQ is a valuable tool but having
> to manually turn it off is cumbersome – especially on the back end of a long
> single op contest run. It seems that the behavior pressing ESC as it ran in
> the N1MM classic was more optimal (the repeating CQ on a single rig was not
> disabled (if it was active), but dueling CQ was set to off).
>
> I’m assuming that with 80% of the RTTY contest guys using N1MM now, I am just
> missing out on an operation technique that the big boys understand - but that
> I have overlooked. The N1MM guys have cleared up all the big problems with
> the program (the worst was the PTT trouble) but this one really eludes me.
>
> Appreciate any comments on it’s use.
>
> 73/jeff/ac0c
> www.ac0c.com
> alpha-charlie-zero-charlie
>
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