Yup, it's just you Bill... :-)
I do believe Ty is correct that we would run out of RTTY stations to work on
160 meters pretty fast. I would go watch paint dry instead of sit in front of
the radio with a QSO rate in the single digits. But maybe it's just me. :-)
I see two options: either shorten the time period or allow multiple contacts.
Also remember, during other RTTY contests you get to rework people on 5
different bands. This helps keep your rate and interest up. If there were 400
active stations to work, I agree with your statement you want to look for new
calls instead of reworking old calls. But I am not confident a 160m RTTY Sprint
will attract that many participants the first couple of times we run it. (400
active stations... man that would be 100 Q's per hour which is moving right
along!)
Anyone have ideas or suggestions on this?
73 de Bob - K0RC
* * * * * * * * * * * * * * * *
Message: 4
Date: Tue, 28 Feb 2006 22:32:22 -0800
From: Bill Turner <dezrat@copper.net>
Subject: Re: [RTTY] How about a 160m RTTY High Speed Sprint?
To: Robert Chudek <k0rc@pclink.com>, <rtty@contesting.com>
Message-ID: <7.0.0.16.2.20060228222954.02216e98@copper.net>
Content-Type: text/plain; charset="us-ascii"; format=flowed
ORIGINAL MESSAGE:
At 10:14 PM 2/28/2006, Robert Chudek wrote:
>I propose the rules allow stations to rework each other within each
>1-hour segment... That means everyone would be "fresh meat"
>beginning at the top of the hour... I can't think of any issue other
>than the software screaming DUPE at you... But you could setup a new
>log for each hour to get around this.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maybe it's just me, but working the same station over and over is a
complete waste of time. The time spent working that guy is time you
can not spend looking for a new one.
Might as well play a tape recording and work that.
Bill, W6WRT
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