> -----Original Message-----
> From: cq-contest-bounces@contesting.com
> [mailto:cq-contest-bounces@contesting.com] On Behalf Of
> ku8e@bellsouth.net
> Sent: December 19, 2007 20:11
> To: cq-contest@contesting.com
> Subject: Re: [CQ-Contest] SO2R Category
>
> Like any game (or competitive sport) those who have the
> most "toys" always win. It's no different with amateur radio
> contesting. Back when I started contesting in 1976 there was
> no computer logging, SO2R, SOA, Packet, etc.... The good
> (and respected) contest operators were the ones who knew from
> experience what band they should be CQing on the maximize
> their score. The technology we have today has taken all that
> guesswork away. All you need is some $$$ and you too can be a
> good (?) contester. Put up a few towers with big mono banders
> , buy that DX Doubler, telnet to the DX cluster and you will
> be up there with those big guns. If you don't have the
> resources to play with the big boys then don't complain. Do
> you think the elite NASCAR or Formula One drivers even care
> about what the backmarkers have to say ?
> They are just saying "get outta my way."
>
Unlike NASCAR, the top contenders in radiosport need all the backmarkers
they can get in order to be on top. Contests would be very boring with only
the big guns on the air. Not to mention the loss of spectrum from non-use.
It takes more than gear to win and it takes more than skill to win. You need
a combination of both although I think that skill is more important than
gear by a fair margin. A bad operator can make contacts when everyone can
hear him but a good operator can make contacts even when it's hard to hear
him.
73 -- Paul VO1HE
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