CQ-Contest
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Re: [CQ-Contest] Circle Jerks

To: "'Joe Subich, W4TV'" <w4tv@subich.com>,<cq-contest@contesting.com>
Subject: Re: [CQ-Contest] Circle Jerks
From: "Tyler Stewart" <k3mm@verizon.net>
Date: Tue, 29 May 2007 00:30:01 -0400
List-post: <mailto:cq-contest@contesting.com>
Only problem with grid squares is that they arent really square.  They get
smaller as you move away from the equator.

Ty K3MM  

-----Original Message-----
From: cq-contest-bounces@contesting.com
[mailto:cq-contest-bounces@contesting.com] On Behalf Of Joe Subich, W4TV
Sent: Monday, May 28, 2007 10:12 PM
To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] Circle Jerks


K8DD writes: 

> In ARRL contests there is a second option to the circle.
> According to http://www.arrl.org/contests/cc.html Unlimited and Medium
> clubs have the choice of the circle or section.  " All stations and
> all operators must reside within the club territory, which is either
> defined by a 175-mile (282-kilometer) radius from a designated area or
> one ARRL section."    Not real hard to understand what that means.

That still penalizes clubs where a given state is chopped into 
multiple sections (e.g., the Florida Contest Group). 

The "smart" way to resolve the geographical limits for a club is 
to use a given number of grid squares (6 character).  14 or 15 
squares would be about the same geographical area as the current 
175 mile (ARRL) limit and would be significantly easier to administer. 

73, 

   ... Joe, W4TV 
  

> -----Original Message-----
> From: cq-contest-bounces@contesting.com 
> [mailto:cq-contest-bounces@contesting.com] On Behalf Of hank k8dd
> Sent: Monday, May 28, 2007 8:58 PM
> To: kr2q@optonline.net
> Cc: cq-contest@contesting.com
> Subject: Re: [CQ-Contest] Circle Jerks
> 
> 
> On 5/28/07, kr2q@optonline.net <kr2q@optonline.net> wrote:
> >
> > Seems to me that the concept of circle is wrong.  What 
> about places along the coast?
> > What about places along deserts?  What about etc?  Doesn't 
> a circle hurt them?
> 
> ----
> 
> In ARRL contests there is a second option to the circle.
> According to http://www.arrl.org/contests/cc.html Unlimited and Medium
> clubs have the choice of the circle or section.  " All stations and
> all operators must reside within the club territory, which is either
> defined by a 175-mile (282-kilometer) radius from a designated area or
> one ARRL section."    Not real hard to understand what that means.
> 
> CQ WPX says "Participation is limited to members operating within a
> local geographical area (exception: DXpeditions especially organized
> for operation in the contest and manned by members)."  No definition
> of "local geographical area", but one could say it is somewhere
> between a 300 kilometer circle and a call area.  Or two.  Or three in
> some cases!     Not real easy to understand what that means.
> 
> CQ WW says "Participation is limited to members operating within a
> local geographic area defined as within a 275 km radius from center of
> club area (except for DXpeditions specially organized for operation in
> the contest; club contributions of DXpedition scores are percentaged
> to the number of club members on the DXpedition).  Not real hard to
> understand what that means .....
> 
> Change it and make them all the same.  "Participation is limited to
> members operating and residing within the club territory  (except for
> DXpeditions sponsored by the club for the operating event.  Scores to
> be percentaged to the number of club members operating on the
> DXpedition).
> 
> Then there is the exchange .....
> Add a Check .... you know .... THE CHECK ....
> the year you were first licensed,
> the year you think you were first licensed,
> the year you wanted to get licensed,
> the year you didn't get licensed,
> the year you were born,
> the year you were married, deflowered, or attended your first 
> Hamvention(r),
> Or some two digit number that you got by throwing darts at 
> the dart board.
> Etc, etc, etc.
> 
> And start it all off with a sync code (5nn or enn) to let you sync to
> the speed in your brain to know that the rest of the exchange is
> coming at that speed.  Or slower.  Or faster.
> 
> 73    Hank/Duck    K8DD
> 
> -- 
> 
> 'Never argue with an idiot. They drag you down to their
> level then beat you with experience.'      -anon
> --
> _______________________________________________
> CQ-Contest mailing list
> CQ-Contest@contesting.com
> http://lists.contesting.com/mailman/listinfo/cq-contest
> 
> 

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