- 1. REAL Multi-single (ARRL DX) (score: 1)
- Author: AA4NC@aol.com (AA4NC@aol.com)
- Date: Wed Aug 14 20:43:14 1996
- I think AA4LR stated it very well: Why don't we do it this way in the ARRL DX Test? This will allow smaller multiops to be competitive, as well as allowing a "suitcase" expedition to be competitive i
- /archives//html/CQ-Contest/1996-08/msg00088.html (7,193 bytes)
- 2. REAL Multi-single (ARRL DX) (score: 1)
- Author: K7LXC@aol.com (K7LXC@aol.com)
- Date: Thu Aug 15 00:28:39 1996
- Will -- I agree!!! As someone said recently, I'm in favor of anything that'll make it more fun. Being able to slither around the bands, breaking pileups and working mults unimpeded by a ten minute wo
- /archives//html/CQ-Contest/1996-08/msg00091.html (17,510 bytes)
- 3. REAL Multi-single (ARRL DX) (score: 1)
- Author: smlondon@lucent.com (smlondon@lucent.com)
- Date: Thu Aug 15 08:26:13 1996
- I might point out that changing the rules to make it more fun for a M/S could make it less fun for single-op stations. Under the current 10-minute rule, a M/S station must abandon their RUN frequency
- /archives//html/CQ-Contest/1996-08/msg00092.html (22,708 bytes)
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