- 1. Mults per minute in CT? (score: 1)
- Author: hurta@ap040.csc.ti.com (Dwaine Hurta)
- Date: Thu Feb 20 11:09:01 1992
- Previously I posted a weird question: Wellllll, what I was thinking of (but not typing) was the "minutes per mult" counter (not rate counter). Does anyone know what algorithm is used to generate the
- /archives//html/CQ-Contest/1992-02/msg00005.html (6,760 bytes)
- 2. Mults per minute in CT? (score: 1)
- Author: GARLOUGH@TGV.COM (Trey Garlough)
- Date: Thu Feb 20 09:30:45 1992
- When it influences me most is at the end of the contest in a multiop. Because of the ten minute rule, I hate to QSY to someplace to work a mult and then be trapped there for nine more minutes not be
- /archives//html/CQ-Contest/1992-02/msg00006.html (6,894 bytes)
- 3. Mults per minute in CT? (score: 1)
- Author: reisert@mast.enet.dec.com (Jim -- MLO3-6/B9 -- DTN 223-5747)
- Date: Mon Feb 24 18:26:23 1992
- Well, here it is from K1EA himself: Jim, This code computes mutiplier worthiness: 60.0 * (double(band_info[0][0].qso) / double(total_mults) + 1.0) / rate_100); band_info[0][0].qso is the total qso co
- /archives//html/CQ-Contest/1992-02/msg00021.html (7,770 bytes)
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