- 1. [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Chris Hurlbut <chriskl9a@gmail.com>
- Date: Tue, 13 Dec 2016 13:55:28 -0700
- The North American QSO Party rules have been revised! Current rules found here: http://ncjweb.com/NAQP-Rules.pdf Please take a moment to read them as there are some significant changes. Including, bu
- /archives//html/CQ-Contest/2016-12/msg00198.html (8,127 bytes)
- 2. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: robert <wa1fcn@charter.net>
- Date: Tue, 13 Dec 2016 18:49:27 -0600
- GE All Your link goes to rules 2016, so so that I (we) are perfectly clear those rules are also correct for 2017 ? When you mentioned " significant changes " I was thinking it might be something new
- /archives//html/CQ-Contest/2016-12/msg00200.html (9,288 bytes)
- 3. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: W0MU Mike Fatchett <w0mu@w0mu.com>
- Date: Tue, 13 Dec 2016 17:51:09 -0700
- So you either operate SO no assistance or you get stuffed into a M2? There is no M1? Why the bias against packet? So If I want to use packet and chase mults all over I get dumped into a class where t
- /archives//html/CQ-Contest/2016-12/msg00201.html (9,274 bytes)
- 4. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Chris Hurlbut <chriskl9a@gmail.com>
- Date: Tue, 13 Dec 2016 18:20:49 -0700
- Correct, no "M1" category. Packet will put you into M/2. The collective NAQP team decided to keep that part of the rules the same as it has always been. Not all contest needs to be the same. Keeping
- /archives//html/CQ-Contest/2016-12/msg00203.html (9,862 bytes)
- 5. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Eric Rosenberg <ericrosenberg.dc@gmail.com>
- Date: Tue, 13 Dec 2016 22:15:40 -0500
- A big THANK YOU to the NAQP managers for bringing DC into the fold. It's been quite a slog getting here, but well worth the effort. See you in the next ones! 73, Eric W3DQ Washington, DC -- Date: Tue
- /archives//html/CQ-Contest/2016-12/msg00206.html (9,281 bytes)
- 6. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Tom Haavisto <kamham69@gmail.com>
- Date: Tue, 13 Dec 2016 22:22:58 -0500
- There was some discussion about this issue some months ago here on CQ-Contest. The consensus was - no packet for single ops, and it seems like a great option. *Every* contest does not need packet for
- /archives//html/CQ-Contest/2016-12/msg00207.html (10,873 bytes)
- 7. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Alan Dewey via CQ-Contest <cq-contest@contesting.com>
- Date: Tue, 13 Dec 2016 23:02:27 -0500
- Chris; I agree 100%. It's nice to have at least one contest left where all single ops have to find their own multipliers. This is what makes it fun for me. 73, Al, K0AD In a message dated 12/13/2016
- /archives//html/CQ-Contest/2016-12/msg00208.html (11,436 bytes)
- 8. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Jim Brown <k9yc@audiosystemsgroup.com>
- Date: Tue, 13 Dec 2016 20:09:29 -0800
- NAQP has ALWAYS been a "no packet, 100W" contest. That's not a change. Indeed, it's one of the joys of it. And, of course, there are some who don't read or play by the rules. 73, Jim K9YC ___________
- /archives//html/CQ-Contest/2016-12/msg00209.html (9,304 bytes)
- 9. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: W0MU Mike Fatchett <w0mu@w0mu.com>
- Date: Tue, 13 Dec 2016 21:04:22 -0700
- Working mults and using packet is a different skill set. I know a lot of people that like it. Some like to work just mults, etc. To each their own. Spinning the dial doesn't teach me anything. Packet
- /archives//html/CQ-Contest/2016-12/msg00211.html (13,786 bytes)
- 10. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Tom Haavisto <kamham69@gmail.com>
- Date: Tue, 13 Dec 2016 23:52:09 -0500
- Using packet and not turning in a log is certainly an option. Running high power, and not turning in a log is also an option. Using packet, and be classified as a multi-op is also an option. This als
- /archives//html/CQ-Contest/2016-12/msg00212.html (15,311 bytes)
- 11. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: <w7dra@juno.com>
- Date: Tue, 13 Dec 2016 19:40:17 -0800
- as long as i can still operate a contest the same way i did with the same equipment i had in 1955 go ahead change the rules however you like mike w7dra _______________________________________________
- /archives//html/CQ-Contest/2016-12/msg00213.html (12,565 bytes)
- 12. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Jim George <n3bb@mindspring.com>
- Date: Wed, 14 Dec 2016 06:40:48 -0600
- This surely hits the nail on the head for me. Thanks Jim. Jim N3BB NAQP has ALWAYS been a "no packet, 100W" contest. That's not a change. Indeed, it's one of the joys of it. 73, Jim K9YC ____________
- /archives//html/CQ-Contest/2016-12/msg00214.html (9,373 bytes)
- 13. [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Ken Low <kenke3x@gmail.com>
- Date: Wed, 14 Dec 2016 08:58:56 -0500
- "A big THANK YOU to the NAQP managers for bringing DC into the fold." Chris - Ditto from me - thanks and look for the DC ops to be out in force in 2017 and beyond! 73! Ken KE3X ______________________
- /archives//html/CQ-Contest/2016-12/msg00215.html (8,183 bytes)
- 14. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Kelly Taylor <ve4xt@mymts.net>
- Date: Wed, 14 Dec 2016 09:22:35 -0600
- I dont mind it when a contest decides to not be like every other. In some ways, packet is a scourge. Especially when used by lazy ops who put too much faith in the quality of spots and start dumping
- /archives//html/CQ-Contest/2016-12/msg00217.html (16,289 bytes)
- 15. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Richard F DiDonna NN3W <richnn3w@gmail.com>
- Date: Wed, 14 Dec 2016 11:16:36 -0500
- I have to say that I'm humored by the comments on packet. We're not talking about CQWW which drives the juices of DXers who love to collect entity counters. We're not talking about ARRL 10 or ARRL 16
- /archives//html/CQ-Contest/2016-12/msg00218.html (17,095 bytes)
- 16. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Wes Jennings <wjennings2011@hotmail.com>
- Date: Wed, 14 Dec 2016 16:31:22 +0000
- Here is the thing. there are rules for Each contest and each one is different. if they want to make it so only those that are running 100w max from tube radios And no internet guess what If ya don't
- /archives//html/CQ-Contest/2016-12/msg00219.html (17,847 bytes)
- 17. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: W0MU Mike Fatchett <w0mu@w0mu.com>
- Date: Wed, 14 Dec 2016 09:30:31 -0700
- NAQP allows packet but not for SO. If going packet-less is so wonderful, why is it allowed for Multi op? Is having packet for M2 catering to a specif group or specific people? If SO can go without wh
- /archives//html/CQ-Contest/2016-12/msg00220.html (19,476 bytes)
- 18. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: "Stephen Bloom" <sbloom@acsalaska.net>
- Date: Wed, 14 Dec 2016 09:42:11 -0900
- Well, just as one could lie about using spotting, one could also lie about power. We're going to drive ourselves nuts, and create a lot of ill will, focusing too much on cheating. You have to figure
- /archives//html/CQ-Contest/2016-12/msg00221.html (18,203 bytes)
- 19. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: Bruce Horn <bhorn@hornucopia.com>
- Date: Wed, 14 Dec 2016 19:08:09 +0000 (UTC)
- Hi Mike, The NAQPs have two operating categories, single op and multi-two. The use of assistance (e.g. packet) is allowed in the multi-two category - I know of no contest that bans assistance for a m
- /archives//html/CQ-Contest/2016-12/msg00222.html (22,268 bytes)
- 20. Re: [CQ-Contest] NAQP Revised Rules (score: 1)
- Author: RT Clay <rt_clay@bellsouth.net>
- Date: Wed, 14 Dec 2016 19:06:12 +0000 (UTC)
- In the NAQP mults are a big deal since they count on every band. It can pay off to look for openings at unusual times (like Es late at night on 10m). If a large fraction of the stations were using sp
- /archives//html/CQ-Contest/2016-12/msg00223.html (21,131 bytes)
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