Thanks.
Turning off S&P stations helped a lot. Turning off the red box made it more
realistic.
Hardest thing about 2BSIQ is that the automation never stops. You have to get
a call and start typing it in or the window focus changes and you get all
messed up.
Hoping I won't sound like too much of a lid this weekend in WPX CW.
Randy K5ZD
-----Original Message-----
From: Tom Georgens <tomgeorgens15@gmail.com>
Sent: Monday, May 25, 2020 1:42 PM
To: 'Randy Thompson' <k5zd@outlook.com>; writelog@contesting.com
Subject: RE: [WriteLog] Contest Simulator SO2R
Hi Randy
As I understand it, the simulator will have a set number of callers over a
certain period of time. If you work stations efficiently at the beginning, the
number of new callers will decline and some CQ's will go unanswered. I have
never seen the callers stop for a long period of time, but similar behavior was
recently reported here. It is possible that an issue has come up. Wayne added
the ability to make the call sign atomic (it will not terminate a CQ message in
the middle of sending a callsign) . This required a new simulator release but
I do not recall if it required a new runmode module. It may be worth being
sure you have the latest version of each
The number of callers is controlled by the "Search and Pounce stations"
entry on the settings menu. A number like 3 or 4 should generate sustained
activity without chaos. The CQ stations should be zero. This setting is used
to specify how many CQing stations there will be as you tune the band.
If this is not 0, you may get a station cqing on your run frequency.
Make sure you did not inadvertently put both radios on the same band.
Also, make sure that you do not have any characters in the entry window, this
will stop that radio from CQing. If you delete all the characters in the entry
window, it will resume CQing after about 5 seconds. You need to map a key to
External: Clear to resume CQing right away
Also, if you do !t, what is the repeat interval? This value has a number of
side effects in dual runmode.
I should add that I usually run in "simple" contest mode. Maybe there is
something with the other contests that I have not seen
GL
Tom W2SC
-----Original Message-----
From: Randy Thompson <k5zd@outlook.com>
Sent: Sunday, May 24, 2020 7:47 PM
To: Tom Georgens <tomgeorgens15@gmail.com>; writelog@contesting.com
Subject: RE: [WriteLog] Contest Simulator SO2R
I started playing with the simulator this evening. It is an amazing piece of
programming work and would be helpful for anyone wanting to get warmed up
before a contest.
I am trying to practice for 2BSIQ mode (alternating CQ/running on two bands).
It doesn't always give two continuous streams of callers. I seem to work one
on radio 1 with nothing on radio 2, and then vice versa. Not sure if my QSL
message is not right, but it is like the simulator doesn't know I finished a
QSO (or know that I am ready for the next one).
After about 15 minutes of running, I stopped having any new callers. The
automation is doing the alternate CQs, but no one calls me. Did I run out of
people to work, or did something break?
I stopped dual CQ and just called CQ on one radio. Still no answers. If I
tune around, I can hear other sims calling CQ.
It's almost like there is a time limit or a QSO limit on the simulator.
My CQ: cq test ak1w
My TU: tu ak1w
Randy K5ZD
-----Original Message-----
From: WriteLog <writelog-bounces@contesting.com> On Behalf Of Tom Georgens
Sent: Tuesday, May 5, 2020 9:56 PM
To: 'Ken Claerbout' <kenk4zw@gmail.com>; writelog@contesting.com
Subject: Re: [WriteLog] Contest Simulator SO2R
Ken
In the "RunMode settings" window you need to check "Dynamic Headphone split."
It will put both headphones on the radio not transmitting and split them if
neither is transmitting.
To get the settings window to open, you need to create a keyboard shortcut for
"External: Setup" just like what you need to start and stop 2RadioRunMode
GL Tom W2SC
-----Original Message-----
From: WriteLog <writelog-bounces@contesting.com> On Behalf Of Ken Claerbout
Sent: Tuesday, May 5, 2020 5:47 PM
To: writelog@contesting.com
Subject: [WriteLog] Contest Simulator SO2R
Hi Gang - struggling a bit and thought I would throw this out on the reflector.
I'm trying to get SO2R working with the simulator, using the headphone latch
(CTRL X) function. I've used it for years during real contests.
On the simulator, I have each radio working independently, able to run on
either radio. When I engage CTRL X for latch, I continue to get sidetone from
the run radio. I don't hear the S&P radio when the run radio is transmitting
for example. It doesn't matter which of the two radios I'm using for run or
S&P.
CW Keyer type and SO2R Control are set for WinKey+ORSTP Pipes.
What am I missing?
73
Ken K4ZW
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