Tree wrote:
>
> > We should be careful to not feel compelled to define what "fun" is for
> > everyone. Doing so will restrict the number of participants and lower the
> > numbers (hmmmmmm...have we stumbled on the correlation we've been searching
> > for all along?).
>
> True enough, but there does need to be some controls on this so that everyone
> can have their fun (in a competition).
What aspect of CU2QSO would you "control"?
> In the case of packet spotting, if you decide that is fun, you are welcome
> to use it. However, you are compelled to enter the appropriate category.
>
> I am not trying to say everyone needs to enter the same category, or that
> CU2QSO is the same as packet spotting... (but in some people's mind it
> comes too close).
This thread must break out of the connection that you keep making with
associating CU2QSO with packet spotting. After the ARRL Contest Desk actually
took the time to review CU2QSO, it came out clean. They had the same
misconception about it at first (hence the "ban" just before the January VHF SS
[great timing!]), but upon actually expending the effort to learn about the
system, they understood that it is not related to any spotting activity and
reversed themselves.
Please stop using the terms "packet spotting" and "CU2QSO" in the same argument,
you are only confusing unrelated issues in the minds of other people who haven't
taken the time to know what CU2QSO is and are simply making up their minds based
on what they see coming from you on this thread.
At least visit the website (http://www.BEACONet.org) and view the simulation.
It explains everything. Better yet...try it yourself. It's quite an exciting
technology...one that addresses many issues including: captive rovers (there
aren't any when this system is used) and helping to make the most QSO's you can
as a Rover (R to R QSO's being some of the most difficult to come by when out on
the open road, far from home).
Ev, W2EV
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