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Re: [CQ-Contest] Ham Radio in the Future

To: Daniel Weinhold NC8R <nc8r@proton.me>
Subject: Re: [CQ-Contest] Ham Radio in the Future
From: David Gilbert <ab7echo@gmail.com>
Date: Mon, 11 Aug 2025 12:29:51 -0700
List-post: <mailto:cq-contest@contesting.com>

Of course it would be an optional alternative.  Why would you think otherwise?

By the way, here are some interesting statistics.

The number of ham radio operators worldwide (high side estimate) is about 3.5 million.  The number of video gamers (at least one hour per week and includes cellphone games) in the U.S. alone is estimated to be over 190 million ( a number that even I have difficulty believing but it comes from multiple studies).

More than half of the active video gamers are less than 35 years old.  By far the majority of ham radio operators (certainly greater than half) are older than 60.  Which do you think represent the future?

Roughly 38% of the U.S. population that is older than age 60 report that they at least occasionally play video games (another amazing statistic to me), but only 0.16% of that demographic are ham radio operators (many of which aren't even active and even fewer are contesters).  This statistic alone should be an eye opener.

CQWW says that roughly 35,000 hams GLOBALLY are active AT SOME POINT IN TIME between the SSB and CW contests.  Multiple studies estimate that ON AVERAGE as many as 10 million people in the U.S. alone are playing video games ... about 55% of them on their smart phone and 45% on consoles or desktops.

You can argue with these statistics, but not the general pattern. Those of us who enjoy contesting as it is are a very small fraction of what it could be, and we aren't getting younger.

From a commercial perspective, anyone want to compare the money spent annually on ham radio versus that spent on video games?

Dave   AB7E



On 8/11/2025 10:14 AM, Stan Zawrotny wrote:
I think the video game perspective would greatly diminish the number of participants in a contest.

Based on the presentation done at Dayton, I would like to have the playing and adjudication based on a system that is similar to the current Contest Online Scoreboards. This would add the game-time competition and the fast adjudication of the final results. Contest participants not wishing to engage in the on-line score competition would still be able to add their logs at the conclusion of the contest for final results and adjudication. This is easy for everyone, without requiring a gaming persona.

As demonstrated at Dayton, most of the infrastructure programming has already been done. The more complicated programming comes with applying the rules and scoring of each contest. They are looking for volunteer contests.

If the video game activities could be done as an optional alternative, then fine. Let the video game enthusiasts have some fun. I hope you can find the programming resources, with AI as an assistant. If it catches on throughout the contesting community, then make a move to make it the default way to operate.
__________
Stan, K4SBZ




On Mon, Aug 11, 2025 at 9:55 AM Daniel Weinhold NC8R via CQ-Contest <cq-contest@contesting.com> wrote:

    I have heard this idea brought up quite a few times. I am a young
    (Gen Z) ham myself. To me, this idea of transforming ham radio
    contesting into a video game does not appeal in any way. Part of
    the reason radio caught my interest in the first place and the
    reason it continues to fascinate me is that it is not dependent on
    the internet. It is a form of communication much, much older than
    the internet or computer games. This is what makes radio so cool!

    I also think that contest rule changes should be left up to the
    older, more experienced contesters. Inexperienced people often
    want to change things without realizing that they are done a
    certain way for a very good reason.

    If you look around, you will find quite a number of young hams
    (even younger than myself) who have succeeded in major contests
    and are enjoying ham radio just the way it is!



    73,
    Daniel NC8R

    Sent with Proton Mail secure email.

    On Monday, August 11th, 2025 at 1:40 AM, David Gilbert
    <ab7echo@gmail.com> wrote:

    > A friend of mine (Bob, K7ZB) just sent me a link to a recent video
    > interview of Tom, W2SC (aka 8P5A) done by W1DED. In addition to
    > descriptions of his station and approach to contesting, Tom
    speculates
    > on where ham radio and contesting in particular might go in the
    future.
    > He pointed out that whatever happens will most likely be
    determined by a
    > younger generation that isn't bound by what ham radio is to
    those of us
    > who have been at it for a while.
    >
    > https://www.youtube.com/watch?v=ck-RMIyjSfI
    >
    > His view of the future is very interesting, and I agree that if ham
    > radio survives to any significant extent it will have to change
    ... and
    > it will likely be changed by a younger generation that comes up
    with a
    > way to adapt ham radio to something that is more interesting to
    them.
    >
    > Personally, I've always thought that contesting should figure
    out how to
    > become more like an online video game:
    >
    > 1. Integrated computer graphics that display participants on a
    playing
    > field ... Earth or maybe even some simulated world. You could
    zoom in
    > or zoom out, but the part of the world available to be seen on your
    > screen could be determined by the real time propagation at that
    moment.
    > To make a contact you'd have to zoom in far enough to see the
    station
    > you're trying to contact, and the display would show their current
    > frequency. Real time propagation could be derived from actual
    contacts
    > being made if everyone's computer was connected to a common
    server ...
    > just like is done with video games. And before anyone says that real
    > time internet connectivity is an issue, keep in mind that it
    isn't at
    > all problem for the demographic we'd be trying to reach.
    >
    > 2. Multiplayer .... where every participant shows up on the
    screen at
    > their actual (or simulated) QTH.
    >
    > 3. ACTUAL COMPETITION! Instead of just trying to make the most
    > contacts and finding out at the end how you did, make each
    contact some
    > sort of competition that gets displayed on the screen ... and
    have some
    > way of preventing others from making a contact. How that happens
    would
    > depend upon the context of the particular game, just like there are
    > different video games. But the idea would be to contest each
    contact in
    > some manner that requires either an offensive action or a
    defensive one.
    >
    > 4. "Contacts" (whatever the game required for a point) would still
    > purely come via RF ... station to station. The video display and
    > central server would only provide the environment for making the
    > contacts, albeit a hopefully more elaborate and richer
    environment than
    > whatever we currently picture in our minds while making contacts
    now.
    >
    > Some people might say that this is actually no different than a
    video
    > game and that video games have the advantage of a level playing
    field
    > since most computers don't hinder your play. And that's
    precisely why I
    > think a ham radio version might be more interesting. Propagation,
    > antennas, choice of times and bands would all make the game more
    complex
    > than the typical online video game. The play style would be
    enriched by
    > the variables of ham radio and the technical side of the hobby
    would be
    > retained.
    >
    > The biggest problem I see with something like this is getting the
    > programming done. Successful video games can take years and lots of
    > money to develop, although there are games like Valheim that
    didn't ...
    > at least not by comparison. However, I strongly suspect that it
    won't
    > be too long before AI could do something like this, or at least
    most of
    > it. We wouldn't need the complexity of a top tier video game, and
    > graphics engines are becoming increasingly accessible for simple
    > environments. Station wise, I don't think it would be any different
    > than it is now to use a logger for rig control and score
    tracking ...
    > just different software.
    >
    > I realize that the actual game mechanics are missing here. That's
    > because I'm not smart enough to come up with the specifics. But I am
    > convinced that something like this could be done ... it's really
    just a
    > simple visual interface with an RF connection for the points
    instead of
    > data packets. The number of made contacts would be MUCH fewer
    than it
    > is now for a typical contest, but each contact could potentially
    require
    > more thought and focus. Think in terms of catching fish instead of
    > hammering out CQ's.
    >
    > Thoughts?
    >
    > Dave
    >
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    > CQ-Contest@contesting.com
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